Locus Diffuse

 · 2021

Locus Diffuse is a networked multi-user instrument populated by a simulated slime mold and four human players.

Mimicking the biological behavior of slime mold and establishing a virtual living network between player nodes, the system sonifies interaction along these connections. Participants use a browser based interface to play the multi-user instrument, and access an accompanying stream for audio and visual output of the system.

Responses from various play sessions were explored and reported in relation to sonic ecosystems as a product of sound sources intersected with agent behavior, defining interaction through personal connection to agents, an aural vs visual understanding of the system, and various frames of focus employed by participants in regard to human/machine and inter-human collaboration.

The project was originally developed for my Master's Major Research Project in 2020, and restructured as a conference piece for the 15th International Symposium on Computer Music Multidisciplinary Research.

For more in-depth detail please refer to my Master's thesis paper: [PDF]
CMMR 2021 Paper: [PDF]
LNCS Post Preceedings: [PDF]

Active Locus Diffuse session with 4 players
Playthrough Example:


CMMR 21 Presentation · 52:25 - 1:16:17
Hoy R., D. Van Nort, "Locus Diffuse: An Agent-Based Sonic Ecosystem for Collaborative Musical Play", in Proc. of the 15th International Symposium on Computer Music Multidisciplinary Research (CMMR), 2021.